AtRandom 25: Windows 10, Apple Watch and GPU Buying Guide

Back after a long, extended break our intrepid trio return with a plethora of news and opinions on the latest movements within the tech scene. Of course, no episode of AtRandom would be complete without a bit of banter and a host of random topics of conversation – so we invite you to join us for the first episode of the new season of AtRandom as we discuss Windows 10, the Apple Watch and Graphics Card Buying Advice with a specific interest in Linux-friendly cards.

Listen to Episode 25 of At Random

AtRandom Episode 25 – Enhanced Podcast (M4A)

AtRandom Episode 25 – Simple Audio (MP3)

You can also subscribe to AtRandom through iTunes and download our podcast to your iPhone / iPad.

Show Notes


Find out what the team have been up to since the last show and catch up with us while pouring yourself a mug of tea or a pint of beer.


We discuss the future of Windows after Microsoft release the Windows 10 Tech Preview alongside the Apple Watch, which is being released early 2015.

App Reviews

“Beyond Pod” the Pod Catching Client (Website // Play Store Link)

“” – Improve your Habits (Website // App Store Link)

Deep Thought

Rick’s in the market for a new graphics card so the team get to work around the table and discuss just what all those tech details mean when looking for a new GPU for whatever games, or “simulations” you need to play. Find out a bit more about Anisotropic Filtering as we find the right card for Rick’s one and only real requirement from a GPU – a stunning experience with the iRacing simulator (*cough* game).

Graphics Cards Considered: Amd R9 290X, Amd R9 280X, NVidia GTX 970, NVidia GTX 980.

Related Links: AMD 290X Review // AMD 280X on Amazon // Nvidia GTX 980 Review (with a focus on Linux) // Nvidia GTX 970 on EBuyer


Thanks for listening. If you’re listening to the audio-only podcast, you’ll get to enjoy Coative by SGX on Magnatune at the end of the show.

John Wordsworth

All round geek and gamer with extensive experience developing for the web and mobile platforms. Having spent far too many years in education acquiring a PhD in Applied Mathematics, John is now looking to keep up the fun by developing apps and games.

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